Aggressive Mobs[]
Aggressive Mobs (or Hostile Mobs) can be identified by their red name tags. [1] They can take the forms of real life predatory animals or mythical creatures/monsters.
Aggressive Mobs attack the player and the player's pets when within range. They will also attack other types of mobs such as neutral mobs, or sometimes even passive mobs. [2]
Aggressive Mobs will usually spawn at night above ground, at at any time of day in underground caves.
There are certain exceptions to this where specific Aggressive Mobs spawn in specific biomes/locations regardless of the time or light level. An example of this is Ashkore, who can spawn in the Forgotten Sky biome at any time, day or night.
List of Aggressive Mobs[]
Animal[]
- Tiger
- Panther
- Bears
- Gulper
- Tylosaurus
- Purplefish
- Fangtooth
- Tentaclon (effectively a giant squid)
- Dunkleosteus
- Megalodon
- Liopleurodon
- Great White Shark
Mythical[]
- Spider (much larger than real-life spiders)
- Basilisk
- Chupacabra
- Dragon Bat
- Visitor
- Dagi
- Rucal
- Screl
- Bulm
- Dreamcat
- Worms
- Small Worm, Big Worm
- Earth Worm
- Snow Worm, Big Snow Worm
- Dark Worm, Big Dark Worm
- Werewolf
- Dark Werewolf
- Dark Knight
- Dark Slasher
- Dark Mage
- Barlog
- Ice Elemental
- Mech
- Kraden
- Dragon
- Ice Dragon
- Striker
- Small Bat
NOTE: A list of Boss mobs can be found on the main Bosses page.
Neutral Mobs[]
Neutral Mobs (or NPC's) can be identified by their yellow name tags. They are also usually humanoid in some way.
Neutral mobs are passive until provoked, meaning they will not attack the player unless attacked first. They will, however, attack hostile mobs on sight, regardless of whether the mob attacked them first or not. [3]
They are neutral to passive mobs and will completely ignore them.
Neutral Mobs can spawn almost anywhere regardless of time, both above and below ground. However there are certain biomes where otherwise common NPC's will not spawn.
The player can talk to and receive quests from most neutral mobs, making some of them invaluable to progressing the storyline. They can also serve as a general tutorial on the mechanisms of the game.
List of Neutral Mobs[]
Human[]
Non-human[]
- Baby Hugo
- Hugo Square
- Goblin
- Goblin Warrior
- Angel Goblin
- Yeti South
- Source Of Life
- Fuza
- Umhi
- Skeleton Talky
- Manowar
Animal[]
Passive Mobs[]
Passive mobs can be identified by their green name tags. [4] They usually take the form of common animals found in real-life, mostly excluding predators although with a few exceptions such as bob-cats.
Passive mobs will never attack the player no matter what is done to them. If they are injured in any way, they will instead attempt to flee the danger for a certain amount of time before 'calming down' and becoming idle again.
Passive mobs commonly spawn above ground during the day and can be found in most biomes. They rarely spawn at night unless a spawner is used.
List of Passive Mobs[]
(please note that this list is likely incomplete)
Flying[]
Ground[]
- Squirrel
- Jackelope
- Bobcat
- Piggie
- Sheep (types: black, white, black & white)
- Cow
- Bull
- Bambi
- Miss. Deer
- Deer
- Baby Horse
- Horse
Water[]
- Otter
- Miss. Duck
- Mr. Duck
- Turtle
- Urchin
- Starfish
- Clown Fish
- Lion Fish
- Trigger Fish
- Gruntfish
- StingRay
- Octopus
- Dumbo Octopus
- Dolphin
Trivia[]
- With the 10.4.1 update, mobs now take fall damage
- Drop with Monsters when Player deal 25% damages
- With the 6.0.1 update mobs can now attack each other
- With the 6.0.4 update Neutral Mobs now attack Aragog
- In older versions the neutral NPC's had second names. For example; Aaron = Risky, Paula = Happy etc.